Training on the Utilization of Kahoot Game-Based Learning Applications at Misykat Al Anwar Integrated Islamic High School

Authors

  • Fatimatuz Zuhriyah Universitas PGRI Jombang
  • Lina Susilowati Universitas PGRI Jombang
  • Munawaroh Munawaroh Universitas PGRI Jombang

DOI:

https://doi.org/10.56862/irajpkm.v2i3.165

Keywords:

Game, Kahoot application, Learning, Teachers.

Abstract

The determinant of a teacher's learning success lies in the teaching process, which is able to attract student's interest so that they do not get bored quickly while learning by utilizing learning media. Misykat  Al Anwar Integrated Islamic High School, in improving the quality of learning and teacher skills, held an agenda, namely The Great and Innovative  Teacher Movement. These activities do not only focus on a teacher's abilities, especially game-based learning media, namely Kahoot! Kahoot is a game-based learning media that teachers can use in the teaching and learning process in class to create a more interactive atmosphere! The target of this community service activity is 23 teachers. This activity aims to improve teachers' skills in using the Kahoot application. The method of implementing this activity is in the form of lectures, discussions, practice, and assignments. The results of this service activity are as follows: (1) Teachers are familiar with the Kahoot application for creating online quizzes, and (2) teachers' skills in using the Kahoot application are improved.

Published

2024-12-21

How to Cite

Zuhriyah, F. ., Susilowati, L., & Munawaroh, M. (2024). Training on the Utilization of Kahoot Game-Based Learning Applications at Misykat Al Anwar Integrated Islamic High School . IRA Jurnal Pengabdian Kepada Masyarakat, 2(3), 87–92. https://doi.org/10.56862/irajpkm.v2i3.165

Issue

Section

Articles